[PATCH vkd3d 05/10] vkd3d-shader: Handle double-precision floating-point data in vkd3d_shader_scan_typed_resource_declaration().
by Henri Verbeet 28 Feb '22
by Henri Verbeet 28 Feb '22
28 Feb '22
1
0
[PATCH vkd3d 04/10] vkd3d-shader: Handle "mixed" data in vkd3d_shader_scan_typed_resource_declaration().
by Henri Verbeet 28 Feb '22
by Henri Verbeet 28 Feb '22
28 Feb '22
1
0
[PATCH vkd3d 03/10] vkd3d-shader: Explicitly handle VKD3D_DATA_MIXED in vkd3d_component_type_from_data_type().
by Henri Verbeet 28 Feb '22
by Henri Verbeet 28 Feb '22
28 Feb '22
1
0
28 Feb '22
2
2
[PATCH v2] wined3d: Allocate a heap memory buffer in wined3d_cs_map_upload_bo() if possible.
by Zebediah Figura 28 Feb '22
by Zebediah Figura 28 Feb '22
28 Feb '22
3
2
2
2
[PATCH v2 1/6] mfplat/tests: Check that buffers are properly aligned.
by Giovanni Mascellani 27 Feb '22
by Giovanni Mascellani 27 Feb '22
27 Feb '22
3
16
[PATCH v2 resend 1/2] ntdll: Implement alloc_size support in NtCreateFile.
by Patrick Hibbs 27 Feb '22
by Patrick Hibbs 27 Feb '22
27 Feb '22
1
1
27 Feb '22
2
4
2
2