[PATCH vkd3d v2 3/6] vkd3d-shader/hlsl: Support complex numeric initializers.
by Francisco Casas 25 Feb '22
by Francisco Casas 25 Feb '22
25 Feb '22
2
1
[PATCH vkd3d v2 1/6] vkd3d-shader/hlsl: Properly free parse_variable_def memory in declare_vars().
by Francisco Casas 25 Feb '22
by Francisco Casas 25 Feb '22
25 Feb '22
2
1
[PATCH v2] windowscodecs: Correctly handle 8bpp custom conversions
by Alistair Leslie-Hughes 24 Feb '22
by Alistair Leslie-Hughes 24 Feb '22
24 Feb '22
2
1
[PATCH vkd3d 1/6] vkd3d-shader/hlsl: Properly free parse_variable_def memory in declare_vars().
by Francisco Casas 24 Feb '22
by Francisco Casas 24 Feb '22
24 Feb '22
3
3
[PATCH v2 1/4] winedbg: Sanity check the dwType field of MSVC thread naming exceptions.
by Brendan Shanks 24 Feb '22
by Brendan Shanks 24 Feb '22
24 Feb '22
1
3
[PATCH 1/3] winhttp: Don't allow websocket send if another non-control send is pending.
by Paul Gofman 24 Feb '22
by Paul Gofman 24 Feb '22
24 Feb '22
2
5
[tools 1/3] testbot/TestAgent: Make the SetTime() leeway configurable.
by Francois Gouget 24 Feb '22
by Francois Gouget 24 Feb '22
24 Feb '22
1
2
24 Feb '22
1
0
1
0
1
0