15 Sep
2015
15 Sep
'15
6:10 a.m.
On 15 September 2015 at 11:11, Andrey Gusev <andrey.goosev(a)gmail.com> wrote:
case WINED3D_SHADER_RESOURCE_TEXTURE_3D: - TRACE("_volume"); + TRACE("_3d");
I think the change makes sense, but it's not really a fix. We can essentially call this whatever we like. Originally this was based on the d3d9 naming where you have "dcl_volume". OpenGL and d3d10+ call these 3D textures.