26 Jul
2010
26 Jul
'10
10:55 p.m.
2010/7/26 Rico Schüller <kgbricola(a)web.de>:
+ IUnknown_Release((IUnknown *)object); Since you'll probably resend this anyway based on Matteo's comment, I think just HeapFree() should do just as well. Also, I don't have a recent enough DX SDK to check at the moment, but if d3dcommon.h is generated by IDL, it will mostly likely have proper COM macros for ID3D10Blob as well.