20 Jul
2010
20 Jul
'10
8:05 p.m.
Am 20.07.2010 um 18:51 schrieb Henri Verbeet:
- || gl_info->supported[WINE_NORMALIZED_TEXRECT]) + || gl_info->supported[WINED3D_GL_NORMALIZED_TEXRECT]) I understand the WINE->WINED3D part - it's a wined3d specific thing, nothing wine global. But why did you add GL to the name?