28 Jul
2008
28 Jul
'08
9:50 a.m.
2008/7/28 H. Verbeet <hverbeet(a)gmail.com>:
2008/7/27 David Adam <david.adam.cnrs(a)gmail.com>:
+ ortho = D3DXVec3Dot(praydirection, &normal[i]); + if ( ortho ) + { + t = D3DXVec3Dot(praydirection, &normal[i]) / ortho; This doesn't make much sense, t will always be close to zero this way.
That should read "one" rather than "zero" of course. (Thanks to Michael Karcher for spotting that).