31 Jan
2015
31 Jan
'15
4:19 a.m.
Am 31.01.2015 um 08:11 schrieb John Found <johnfound(a)asm32.info>:
So, the question: How in WINE is implemented BitBlt function in order to have so high performance and so low CPU load? We use the X render extension. See dlls/winex11.drv/xrender.c.
(I am not an expert on the GDI parts of Wine, so no guarantee for correctness of this information. I haven't followed the full path from gdi's BitBlt to the final X11 call)