5 Jul
2006
5 Jul
'06
2:49 p.m.
Stefan Dösinger wrote:
And what about LockRect() ?
LockRect uses the formats from this table for glReadPixels, but UnlockRect still has its own formats :-( . However render target locking still needs some more work to catch nop locks and other stuff.
You're changing the format in one place and not the other....