29 Aug
2008
29 Aug
'08
6:05 p.m.
When IWineD3DDevice_GetDepthStencilSurface returns WINED3DERR_NOTFOUND it was setting ppZStencilSurface to null. This was the cause of rendering issues with the 3d models in spore. Can you write a test for this? I think we have some depth stencil tests in dlls/d3d9/tests/device.c which you could use to test this.
I think you are right with this patch - I vaguely remember writing a test for a different getter function, but it is better to be sure