26 Feb
2019
26 Feb
'19
5:44 p.m.
On Mon, 25 Feb 2019 at 19:44, Paul Gofman <gofmanp(a)gmail.com> wrote:
NVIDIA drivers perform too aggressive optimization involving change of computation order (aka 'fastmath') by default. The setting helps to workaround bugs like https://bugs.winehq.org/show_bug.cgi?id=35207.
Signed-off-by: Paul Gofman <gofmanp(a)gmail.com> --- dlls/wined3d/adapter_gl.c | 17 +++++++++++++++++ dlls/wined3d/glsl_shader.c | 3 +++ dlls/wined3d/wined3d_main.c | 8 ++++++++ dlls/wined3d/wined3d_private.h | 2 ++ 4 files changed, 30 insertions(+)
Does the attached patch also work for you?