14 Apr
2021
14 Apr
'21
12:57 p.m.
On Wed, 14 Apr 2021 at 07:03, Zebediah Figura <zfigura(a)codeweavers.com> wrote:
+typedef enum _D3DSHADER_INSTRUCTION_OPCODE_TYPE +{ + D3DSIO_NOP = 0, + D3DSIO_MOV = 1, + D3DSIO_ADD = 2, ... + D3DSIO_SETP = 94, + D3DSIO_TEXLDL = 95, + D3DSIO_BREAKP = 96, + Hexadecimal constants, please.
+struct bytecode_buffer +{ + DWORD *data; + size_t count, size; + int status; +}; + We have some instances of DWORD in vkd3d-shader, but the preferred type for 32-bit unsigned integers is uint32_t.