8 Mar
2019
8 Mar
'19
6:03 p.m.
On Thu, 7 Mar 2019 at 23:45, Matteo Bruni <mbruni(a)codeweavers.com> wrote:
+ hr = IDirect3D8_CheckDeviceFormat(d3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, D3DFMT_A8R8G8B8, + 0, D3DRTYPE_TEXTURE, D3DFMT_X8R8G8B8); + ok(hr == D3DERR_NOTAVAILABLE, "Got unexpected hr %#x.\n", hr); + hr = IDirect3D8_CheckDeviceFormat(d3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, D3DFMT_X8R8G8B8, + 0, D3DRTYPE_TEXTURE, D3DFMT_X8R8G8B8); + ok(hr == D3D_OK || broken(hr == D3DERR_NOTAVAILABLE) /* Testbot Windows <= 7 */, + "Got unexpected hr %#x.\n", hr);
This returns D3DERR_NOTAVAILABLE with the "gdi" renderer as well.