2 Jun
2016
2 Jun
'16
12:41 p.m.
On 1 June 2016 at 23:16, Matteo Bruni <mbruni(a)codeweavers.com> wrote:
+ if (update_mask & WINED3D_SHADER_CONST_VS_CLIP_PLANES) + { + for (i = 0; i < gl_info->limits.clipplanes; ++i) + shader_glsl_clip_plane_uniform(context, state, i, prog); + } It's not wrong, but it seems somewhat arbitrary to use the legacy/fixed function clip plane limit.