16 Dec
2021
16 Dec
'21
2:50 a.m.
December 16, 2021 4:17 AM, "Henri Verbeet" <hverbeet(a)gmail.com> wrote:
Saves a few CPU cycles on a potentially very hot code path. Based on a vkd3d-proton patch by Philip Rebohle.
I've signed of on this as the patch probably makes sense regardless of its performance implications, but could you quantify that claim above?
It's probably hard to measure outside of a benchmark which copies many descriptors. It certainly makes the code less ugly when optimised copying is added (not sent yet).