3 Apr
2017
3 Apr
'17
1:06 a.m.
On 1 April 2017 at 21:01, Nikolay Sivov <nsivov(a)codeweavers.com> wrote:
+ clip_rect.left = origin.x + layout_metrics.left; + clip_rect.top = origin.y + layout_metrics.top; + clip_rect.right = clip_rect.left + layout_metrics.layoutWidth; + clip_rect.bottom = clip_rect.top + layout_metrics.layoutHeight; + ID2D1RenderTarget_PushAxisAlignedClip(iface, &clip_rect, D2D1_ANTIALIAS_MODE_ALIASED);
Does this do the right thing wrt. rendertarget transforms?