21 Jun
2019
21 Jun
'19
11:39 a.m.
On Fri, Jun 21, 2019 at 1:27 PM <cmccarthy(a)codeweavers.com> wrote:
While doing d3d12_swapchain_SetFullscreenState() I found that using the new helpers with d3d11 was messy without further refactoring of d3d11. I'll see what can be done with it. Testing d3d12_swapchain_ResizeTarget() needs the d3d12 fullscreen functions implemented first, so maybe it should all be one large patch.
Also, d3d12_swapchain_ResizeTarget() can be tested without SetFullscreenState(). It just needs some skips, and the skips are a bit ugly. See the attachment for an example.