24 Mar
2016
24 Mar
'16
6:56 p.m.
On 24 March 2016 at 09:56, Paul Gofman <gofmanp(a)gmail.com> wrote:
L8 render targets through GL_R8 internal format work fine on both Intel and Nvidia. I am attaching a small patch which can be applied on top of Matteo's patchset (it reorders L8_UNORM format records and adds a color fixup).
That patch would be ok, but you should move the existing L8_UNORM fixup instead of just adding an extra one.