15 Aug
2016
15 Aug
'16
5:17 a.m.
On Mon, Aug 15, 2016 at 3:37 PM, Henri Verbeet <hverbeet(a)gmail.com> wrote:
On 12 August 2016 at 01:09, Aaryaman Vasishta <jem456.vasishta(a)gmail.com> wrote:
+ IDirect3DRMFrame3_AddRef(*scene = &frame->IDirect3DRMFrame3_iface); Actually, sorry, you probably shouldn't do that in d3drm. The d3drm headers are written by hand, so IDirect3DRMFrame3_AddRef() is a macro instead of an inline function. That means that when this expands the assignment happens twice.
No problem. Thanks for the explanation :) You can sign-off on v5 of this patch, then? (125544)
Cheers, Aaryaman