23 Aug
2008
23 Aug
'08
11:06 a.m.
2008/8/23 Henri Verbeet <hverbeet(a)gmail.com>:
2008/8/22 Stefan Dösinger <stefan(a)codeweavers.com>:
+ glGetIntegerv(GL_MAX_TEXTURE_COORDS, &gl_max); + gl_info->max_texture_coords = min(MAX_TEXTURES, gl_max); + TRACE_(d3d_caps)("Max texture coords: %d\n", gl_info->max_texture_coords); I don't know if this is intentional or not, but did you mean to use gl_info->max_textures here? Just to clarify, "instead of MAX_TEXTURES".