9 Jan
2019
9 Jan
'19
8:02 p.m.
On Wed, 9 Jan 2019 at 16:53, Józef Kucia <joseph.kucia(a)gmail.com> wrote:
@@ -4934,7 +4953,11 @@ HRESULT d3d12_command_signature_create(struct d3d12_device *device, const D3D12_ memcpy((void *)object->desc.pArgumentDescs, desc->pArgumentDescs, desc->NumArgumentDescs * sizeof(*desc->pArgumentDescs));
- vkd3d_private_store_init(&object->private_store); + if (FAILED(hr = vkd3d_private_store_init(&object->private_store))) + { + vkd3d_free(object); + return hr; + } Does this leak "object->desc.pArgumentDescs" on failure?