9 Aug
2006
9 Aug
'06
3:49 p.m.
This is a slighly updated version of the patch. The code is the same but I changed the comment a little as suggested by Henri as the part about SM3 was wrong. Roderick
Hi,
This is a second draw buffers / gl_FragColor patch and it depends on the other patch which was sent earlier today. The previous patch added draw buffers support and fixed a gl_FragData bug. This patch fixes another case where we incorrectly use gl_FragData.
Regards, Roderick Colenbrander
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