+�� �� if (viewport->d3d_viewport)
+�� �� �� �� return D3DRMERR_BADOBJECT;
+
+�� �� IDirect3DRM_AddRef(viewport->d3drm);
+
+�� �� todo_wine ok(ref4 > frame_ref2, "Expected ref4 > frame_ref2, got frame_ref2 = %u, ref4 = %u.\n", frame_ref2, ref4);
+
+�� �� IDirect3DRMDevice3_Release(device3);
+�� �� IDirect3DRMDevice_Release(device1);