17 Jan
2007
17 Jan
'07
9:13 p.m.
Can i apply your latest patch for shader debuging and post debuging with +d3d_shader? Mirek Slugen H. Verbeet napsal(a):
On 17/01/07, Mirek <thunder.m(a)czela.net> wrote:
Ok, but complete d3d_shader trace has about 2 GB :(
If you want to narrow it down, just include the GLSL part for the shader that generates the error, and the d3d part. Ie, the TRACE for SetFunction for that shader. We should probably give shader constants their own debug channel.