13 May
2020
13 May
'20
2:49 p.m.
On Mon, 11 May 2020 at 20:26, Paul Gofman <pgofman(a)codeweavers.com> wrote:
+ if (set_user_memory_only) + { + if (!texture->row_pitch) + wined3d_format_calculate_pitch(texture->resource.format, 1, texture->resource.width, + texture->resource.height, &texture->row_pitch, &texture->slice_pitch); That's not the correct pitch calculation. (Incorrect alignment.) I would recommend simply using wined3d_texture_get_pitch().
+ + set_user_memory_only = pitch == texture->row_pitch; + } It also seems best to compare the slice pitches as well, even if in practice they may not ever be different unless the row pitches also are.