-----BEGIN PGP SIGNED MESSAGE----- Hash: SHA1 Am 2014-10-29 12:23, schrieb Henri Verbeet:
On 28 October 2014 00:43, Joachim Priesner <joachim.priesner(a)web.de> wrote:
Wine clamps the oFog output of vertex shaders. Tests for the flag follow in the second part of this patch. Why is it better to add the flag instead of just removing the clamping? If my theory is right and the clamping originates from a hardware limitation on dx8 cards, it is more likely that there's a d3d8 game that needs the clamping than that there's a d3d9 game that profits from the opposite behavior.
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