22 Feb
2003
22 Feb
'03
9:54 p.m.
Here's a sample app and library that uses a couple of __thread variables in a manner similar to OpenGL. I'd appreciate it if someone could take a look and explain what I'm doing incorrectly, as I've declared the variables as LE and yet seem to be getting IE. Note that I'm away from home and don't have a system that I can actually run this app on, so it may very well be completely broken. Thanks! -- Gareth Hughes (gareth(a)nvidia.com) OpenGL Developer, NVIDIA Corporation