14 Jan
2009
14 Jan
'09
11:10 a.m.
2009/1/14 Stefan Dösinger <stefan(a)codeweavers.com>:
I realized that you just removed the calls from surface and volume, where they don't exist in the public d3d9 API. However, textures have such a call in the public d3d9 API - do you know what it is supposed to do, and if this has any implications on this change?
They're used to ecplicitly mark parts of a texture dirty for UpdateTexture(). This patch obviously has no impact on those, since it doesn't change how the function works, just where it's visible.