Matteo Bruni (@Mystral) commented about dlls/d3dx10_43/tests/d3dx10.c:
+ /* test resource that doesn't exist */ hr = D3DX10CreateEffectFromResourceA(GetModuleHandleA(NULL), "resource", NULL, NULL, NULL, "fx_4_0", 0, 0, device, NULL, NULL, &effect, NULL, NULL); ok(hr == D3DX10_ERR_INVALID_DATA, "Unexpected hr %#x.\n", hr);
+ + /* test creating effect from pre-built DXBC shader */ + errors = NULL; + effect = NULL; + hr = D3DX10CreateEffectFromResourceA(GetModuleHandleA(NULL), "fx_test_ecbt.fx", NULL, + NULL, NULL, "fx_4_0", 0x0, 0x0, device, NULL, NULL, &effect, + &errors, NULL); + todo_wine ok(hr == S_OK, "D3DX10CreateEffectFromResource failed: %#x\n", hr); + todo_wine ok(errors == NULL, "Got unexpected effect errors\n"); + todo_wine ok(effect != NULL, "No effect created\n");
For these we would usually do: ```suggestion:-1+0 todo_wine ok(!errors, "Got unexpected errors %p.\n", errors); todo_wine ok(!!effect, "Got unexpected effect %p.\n", effect); ``` -- https://gitlab.winehq.org/wine/wine/-/merge_requests/332#note_3144