20 Jul
2009
20 Jul
'09
5:58 a.m.
2009/7/20 Stefan Dösinger <stefan(a)codeweavers.com>:
+ scissor.top = 0; + scissor.left = 0; + scissor.right = viewport.Width; + scissor.bottom = viewport.Height; + IWineD3DDevice_SetScissorRect(iface, &scissor); + IWineD3DDeviceImpl_MarkStateDirty(This, STATE_SCISSORRECT); The MarkStateDirty() call looks redundant to me. Also, does this do the right thing when we're recording a stateblock?