On Fri, 2 Apr 2021 at 06:10, Zebediah Figura <z.figura12(a)gmail.com> wrote:
+void CDECL wined3d_device_context_draw_indexed(struct wined3d_device_context *context, int base_vertex_index, + unsigned int start_index, unsigned int index_count, unsigned int start_instance, unsigned int instance_count) +{ + struct wined3d_state *state = context->state; + + TRACE("context %p, base_vertex_index %d, start_index %u, index_count %u, start_instance %u, instance_count %u.\n", + context, base_vertex_index, start_index, index_count, start_instance, instance_count); + + wined3d_device_context_emit_draw(context, state->primitive_type, state->patch_vertex_count, + base_vertex_index, start_index, index_count, 0, 0, true); +} Actually, this ignores the "start_instance" and "instance_count" parameters.