16 Jul
2018
16 Jul
'18
8:03 p.m.
On 15 July 2018 at 03:37, Alex Henrie <alexhenrie24(a)gmail.com> wrote:
I looked at this again today and realized that only IDirect3DDevice7 has a Load function. So, I don't immediately see a way to rewrite the device load tests for DDraw 1-4. It seems like we could just move the existing tests to ddraw7.c.
IDirect3DTexture/IDirect3DTexture2 also has a Load() method, although it's a much more limited interface. In principle moving the test from d3d.c to ddraw7.c is fine, but that's a bit more involved than just copying the code, since it would need some general cleanups as well.