13 Mar
2017
13 Mar
'17
6:04 a.m.
On 12 March 2017 at 20:47, Francois Gouget <fgouget(a)free.fr> wrote:
@@ -3645,8 +3645,8 @@ static void wined3d_adapter_init_limits(struct wined3d_gl_info *gl_info) gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS, &gl_max); gl_info->limits.compute_samplers = gl_max; TRACE("Max compute samplers: %u.\n", gl_info->limits.compute_samplers); - /* A majority of OpenGL implementations allow to statically partition - * the set of texture bindings into six separate sets. */ + /* A majority of OpenGL implementations allow applications to statically + * partition the set of texture bindings into six separate sets. */ I think that changes the meaning somewhat.