10 Sep
2019
10 Sep
'19
1:59 p.m.
Henri, it is my perception that vkQueueSubmit calls are expensive and batching them up decreases load on the CPU. If we are uncertain of that I'll try to do some testing to confirm On Tue, Sep 10, 2019 at 6:56 AM Henri Verbeet <hverbeet(a)gmail.com> wrote:
On Tue, 10 Sep 2019 at 07:48, Derek Lesho <dlesho(a)codeweavers.com> wrote:
From: Derek Lesho <dereklesho52(a)Gmail.com>
Signed-off-by: Derek Lesho <dereklesho52(a)Gmail.com> --- libs/vkd3d/command.c | 82 ++++++++++++++++++++------------------ libs/vkd3d/vkd3d_private.h | 7 ++-- 2 files changed, 47 insertions(+), 42 deletions(-)
That's not a very helpful commit message. What problem are we trying to solve, and why is this the best way to solve it?