11 Aug
2021
11 Aug
'21
12:24 p.m.
On Wed, 11 Aug 2021 at 11:50, Jan Sikorski <jsikorski(a)codeweavers.com> wrote:
On 10 Aug 2021, at 20:51, Henri Verbeet <hverbeet(a)gmail.com> wrote: We never check the create_shader() return code.
...but if we did, these shaders could never be NULL here.
They can legitimately be NULL on low feature levels? I guess I should check if it’s >= 11_0 and only then try.
Oh right, yes, these would fail to compile on lower feature levels because we go through wined3d_shader_create_cs().