Eric, thanks a lot for your reply, here is the information you requested: whenever i run my rad.sh script that does : #!/bin/sh wine --winver win98 -- HL.EXE -game cstrike -console im getting no error on the first menu screen, its weird since the errors i told you about showed up earlier this day. Anyways, when i join a game, i have the following messages in my wine console: first (when connecting to a server): fixme:dsound:IDirectSoundImpl_SetCooperativeLevel (0x4283302c,00001a3c,3):stub fixme:dsound:IDirectSoundBufferImpl_QueryInterface {279afa86-4981-11ce-a521-0020 once connection is accepted, i get a : Warning: /halflife.wad not accessible from a DOS drive and then get some: fixme:dsound:DSOUND_CreateDirectSoundCaptureBuffer (0x4056ff20,0x4532553c): ignoring lpcDSCBufferDesc fixme:dsound:IDirectSoundCaptureBufferImpl_GetCaps (0x4284b6fc)->(0x4056fefc): stub fixme:dsound:IDirectSoundCaptureBufferImpl_QueryInterface (0x4284b6fc)->({b0210783-89cd-11d0-af08-00a0c925cd16},0x4056fef0): stub Well the game is having a differente behaviour than earlier today but i still have no sound at all. Ah! allright, if i launch the game without the -console parameter, i get the first screen errors: "Could not open MCI file for playback: 266: There is an undetectable problem in loading the specified device driver." that message is prompted twice and whenever i click on the OK option i get the Click sound played. So if i join a server i get the follo wing messages in the console: when still connecting : fixme:dsound:IDirectSoundImpl_SetCooperativeLevel (0x429e3c6c,00001a3c,3):stub fixme:dsound:IDirectSoundBufferImpl_QueryInterface {279afa86-4981-11ce-a521-0020 then the same: Warning: /halflife.wad not accessible from a DOS drive If i run the game with -debugmsg +mciwave i get the very same first screen error message i also have the menu sound. i get the same wad warning , etc.. If i run with +dsound, woha, i get LOTS of console message, kind of a FLOOD. they dont seem to be errors at all, let me see if i can paste any of them in here: 344 trace:dsound:DSOUND_MixerNorm (0x42837190) Best case trace:dsound:DSOUND_MixOne new primary_mixpos=0, primary_advbase=0 trace:dsound:DSOUND_MixOne mixed data len=8192, still_behind=0 trace:dsound:DSOUND_timer completed processing the game keeps loading.. and i get in Cstrike the following errors in the console: "Unable to initialize wavein. Trying DirectSound unable to initia li ze Wave input . You wont be able to speak to other players throught a microphone." and the console still flooded with messages. Any ideas? regards, raddy -