17 Jul
2003
17 Jul
'03
12:14 p.m.
In the D3D1-7 FPS code (which is under #ifdef / #endif for the moment), I used QueryPerformanceCounter as a real Windows program would do :-)
Could you check that my QPC patch doesn't cause any D3D regressions then? I didn't realise you used it in that part of the code. thanks -mike