On Thu, Jul 7, 2016 at 7:22 PM, Aaryaman Vasishta <jem456.vasishta@gmail.com> wrote:

@@ -65,6 +65,7 @@ void d3drm_device_destroy(struct d3drm_device *device)
�� �� �� �� ��IDirectDraw_Release(device->ddraw);
�� �� �� �� ��IDirect3DRM_Release(device->d3drm);
�� �� ��}
+�� �� d3drm_object_cleanup((IDirect3DRMObject *)&device->IDirect3DRMDevice_iface, &device->obj);
�� �� ��HeapFree(GetProcessHeap(), 0, device);
��}
I should've probably put d3drm_object_cleanup at the beginning.