27 May
2007
27 May
'07
12:48 p.m.
On Sun, 27 May 2007, Stefan Dösinger wrote:
- light.dvAttenuation0 = 0.0 / 0.0; /* NaN */ + light.dvAttenuation0 = zero / zero; /* NaN */ Are you sure the compiler doesn't optimize that away to 1.0 ?
I added a printf to see what's the value of dvAttenuation0 after the assignment and got the expected result in each case. -- Francois Gouget <fgouget(a)free.fr> http://fgouget.free.fr/ 145 = 1! + 4! + 5!