On Fri, Jan 11, 2002 at 07:16:30AM -0600, David D. Hagood wrote:
I have an app that I use (Delorme's AAA MapNGo 4.0) that uses ADPCM wave files to contain spoken information on attractions. I know that Wine can access my sound system to play normal PCM wave files, as MN4 also has speech synthesis that does work. However, any attempt to play a ADPCM file results in the program pausing for a length of time, then continuing. I infer that this is because the lower levels of Wine don't know how to handle ADPCM. [snip] Try --debugmsg +driver,+mmsys,+mci,+mmio,+mmtime,+mciwave,+msacm,+wave,+midi,+ mmaux,+relay (they're all inside dlls/winmm/*).
That should help a lot in finding what's missing.
Well, the ADPCM codec is not implemented in MSACM32 so it really can't work, can it? Anyway seeing the debug output can't hurt either.