23 Oct
2019
23 Oct
'19
12:45 p.m.
On Tue, 22 Oct 2019 at 16:33, Conor McCarthy <cmccarthy(a)codeweavers.com> wrote:
+ if (sub_resource_idx != D3D12_RESOURCE_BARRIER_ALL_SUBRESOURCES + && (resource->desc.Flags & D3D12_RESOURCE_FLAG_ALLOW_DEPTH_STENCIL)) + { + unsigned int sub_resource_count = d3d12_resource_desc_get_sub_resource_count(&resource->desc); + unsigned int j = d3d12_find_ds_multiplanar_transition(barriers, i, barrier_count, sub_resource_count); + if (j && (multiplanar_handled || (multiplanar_handled = vkd3d_calloc(barrier_count, sizeof(bool)))))
sizeof(*multiplanar_handled)