9 Dec
2013
9 Dec
'13
4:27 p.m.
On 9 December 2013 13:28, Stefan Dösinger <stefan(a)codeweavers.com> wrote:
if (shared_handle) + { + if (pool != D3DPOOL_DEFAULT) + { + WARN("User memory is not allowed on volume textures.\n");
Similarly, I don't think this warning really represent what's going on. The issue is that resource sharing is only allowed with default pool resources. (And quite possibly only on d3d9ex devices.)