24 Jun
2021
24 Jun
'21
3:43 a.m.
+ *texture = (ID3D10Resource *)texture_2d; I wonder if that is supposed to be set to NULL on failure. Can you please add a test for that? OK, I'll add more test for that. + if (hr != S_OK) + return E_FAIL; + return S_OK; Is this necessary? As opposed to a simple "return hr;". The tests show that D3DX10CreateTextureFromMemory will always return E_FAIL on failure. See: https://source.winehq.org/git/wine.git/blob/HEAD:/dlls/d3dx10_43/tests/d3dx1...