26 Jul
2011
26 Jul
'11
9:13 p.m.
On 26 July 2011 22:28, Stefan Dösinger <stefan(a)codeweavers.com> wrote:
- if (state < gl_info->limits.fragment_samplers) + if (state < gl_info->limits.combined_samplers) This looks like it should be a separate change.
+ device->fixed_function_usage_map = 0xff; This looks questionable, it will cause unused textures to be loaded.