The point is that the tests are uncorrect: Here is I obtain in a real windows Vista box: http://test.winehq.org/data/8d0cb61bc7760c4ab254c3a5bb751bded3a6f4ed/vista_j... visual.c:183: Driver string: "nvd3dum.dll" visual.c:184: Description string: "NVIDIA GeForce Go 7600" visual.c:185: Device name string: "\\.\DISPLAY1" visual.c:186: Driver version 7.15.11.7692 visual.c:8868: Tests skipped: D3DFMT_R16F textures not supported visual.c:7572: Tests skipped: Card has unconditional pow2 support, skipping conditional NP2 tests visual.c:9690: Test failed: Input 0xff000000: Got color 0x00008700 for pixel 2/1, expected 0x004bff1c, format D3DFMT_UYVY visual.c:9690: Test failed: Input 0x0000ff00: Got color 0x004bff1c for pixel 2/1, expected 0x00008700, format D3DFMT_UYVY visual.c:9690: Test failed: Input 0xffff0000: Got color 0x00b30000 for pixel 2/1, expected 0x00ffd01c, format D3DFMT_UYVY visual.c:9690: Test failed: Input 0xff0000ff: Got color 0x000030e1 for pixel 2/1, expected 0x004bffff, format D3DFMT_UYVY visual.c:9690: Test failed: Input 0x00ffff00: Got color 0x00ffd01c for pixel 2/1, expected 0x00b30000, format D3DFMT_UYVY visual.c:9690: Test failed: Input 0x0000ffff: Got color 0x004bffff for pixel 2/1, expected 0x000030e1, format D3DFMT_UYVY visual.c:9690: Test failed: Input 0xffff00ff: Got color 0x00b300e1 for pixel 2/1, expected 0x00ff79ff, format D3DFMT_UYVY visual.c:9686: Test failed: Input 0x00000000: Got color 0x00000000 for pixel 1/1, expected 0x00008700, format D3DFMT_YUY2 visual.c:9690: Test failed: Input 0x00000000: Got color 0x00000000 for pixel 2/1, expected 0x00008700, format D3DFMT_YUY2 visual.c:9686: Test failed: Input 0xff000000: Got color 0x00000000 for pixel 1/1, expected 0x00b30000, format D3DFMT_YUY2 visual.c:9690: Test failed: Input 0xff000000: Got color 0x00000000 for pixel 2/1, expected 0x00b30000, format D3DFMT_YUY2 visual.c:9686: Test failed: Input 0x00ff0000: Got color 0x00000000 for pixel 1/1, expected 0x00008700, format D3DFMT_YUY2 visual.c:9690: Test failed: Input 0x00ff0000: Got color 0x00000000 for pixel 2/1, expected 0x004bff1c, format D3DFMT_YUY2 visual.c:9686: Test failed: Input 0x0000ff00: Got color 0x00000000 for pixel 1/1, expected 0x000030e1, format D3DFMT_YUY2 visual.c:9690: Test failed: Input 0x0000ff00: Got color 0x00000000 for pixel 2/1, expected 0x000030e1, format D3DFMT_YUY2 visual.c:9686: Test failed: Input 0x000000ff: Got color 0x00000000 for pixel 1/1, expected 0x004bff1c, format D3DFMT_YUY2 visual.c:9690: Test failed: Input 0x000000ff: Got color 0x00000000 for pixel 2/1, expected 0x00008700, format D3DFMT_YUY2 visual.c:9686: Test failed: Input 0xffff0000: Got color 0x00000000 for pixel 1/1, expected 0x00b30000, format D3DFMT_YUY2 visual.c:9690: Test failed: Input 0xffff0000: Got color 0x00000000 for pixel 2/1, expected 0x00ffd01c, format D3DFMT_YUY2 So, something is wrong in wined3d implementation. David --- En date de : Ven 5.6.09, Alexandre Julliard <julliard(a)winehq.org> a écrit : De: Alexandre Julliard <julliard(a)winehq.org> Objet: Re: [08/10] wined3d: Use FBOs for offscreen rendering by default. À: "Henri Verbeet" <hverbeet(a)codeweavers.com> Cc: wine-devel(a)winehq.org Date: Vendredi 5 Juin 2009, 14h38 Henri Verbeet <hverbeet(a)codeweavers.com> writes:
Alexandre Julliard wrote:
It doesn't work here:
../../../tools/runtest -q -P wine -M d3d9.dll -T ../../.. -p d3d9_test.exe.so visual.c && touch visual.ok visual.c:7572: Tests skipped: Card has unconditional pow2 support, skipping conditional NP2 tests visual.c:9686: Test failed: Input 0x00000000: Got color 0x00000000 for pixel 1/1, expected 0x00008700, format D3DFMT_UYVY visual.c:9690: Test failed: Input 0x00000000: Got color 0x00000000 for pixel 2/1, expected 0x00008700, format D3DFMT_UYVY visual.c:9686: Test failed: Input 0xff000000: Got color 0x00000000 for pixel 1/1, expected 0x00008700, format D3DFMT_UYVY visual.c:9690: Test failed: Input 0xff000000: Got color 0x00000000 for pixel 2/1, expected 0x004bff1c, format D3DFMT_UYVY visual.c:9686: Test failed: Input 0x00ff0000: Got color 0x00000000 for pixel 1/1, expected 0x00b30000, format D3DFMT_UYVY visual.c:9690: Test failed: Input 0x00ff0000: Got color 0x00ffffff for pixel 2/1, expected 0x00b30000, format D3DFMT_UYVY visual.c:9686: Test failed: Input 0x0000ff00: Got color 0x00000000 for pixel 1/1, expected 0x004bff1c, format D3DFMT_UYVY [...many more...] make: *** [visual.ok] Error 72
Does the attached patch make it any better?
Yes, that fixes it. -- Alexandre Julliard julliard(a)winehq.org