On Thu, Dec 7, 2017 at 4:04 PM, Henri Verbeet <hverbeet(a)gmail.com> wrote:
+ static const float quad_slopes[] =
+ {
+ 0.0f, 0.5f, 1.0f
+ };
...
+ m = quad_slopes[i] / texture_desc.Height;
+ m = sqrtf(m * m);
sqrtf(m * m) = fabsf(m) = m
Right?
Right :D