On 28 January 2016 at 00:17, Józef Kucia <jkucia(a)codeweavers.com> wrote:
+ if (state > WINEHIGHEST_RENDER_STATE)
+ {
+ WARN("Unhandled render state %#x.\n", state);
+ return;
+ }
It may make sense to do this for wined3d_device_get_render_state() as well.