11 Mar
2022
11 Mar
'22
6:38 p.m.
March 10, 2022 7:38 PM, "Zebediah Figura" <zfigura(a)codeweavers.com> wrote:
Microsoft is not exactly clear what this means, but it seems likely it refers to the ability to bind a range of a constant buffer [i.e. with ID3D11DeviceContext::*SetConstantBuffers1()] rather than the whole buffer.
Relevant portion of the D3D11 spec: https://microsoft.github.io/DirectX-Specs/d3d/archive/D3D11_3_FunctionalSpec... Chip