20 Jul
2010
20 Jul
'10
9:26 a.m.
2010/7/19 Rico Schüller <kgbricola(a)web.de>:
+ e[i].SemanticName = get_semantic(data + name_offset); I'm not sure this will work, I was under the impression semantics can be arbitrary strings. (Which is also why d3d10core goes through the trouble of copying the string data.)