6 Jul
2009
6 Jul
'09
9:04 p.m.
2009/7/6 Stefan Dösinger <stefan(a)codeweavers.com>:
+void fbo_srgb_load(IWineD3DDevice *iface, IWineD3DSurface *surface, BOOL dst_srgb) +{ + IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *) iface; + IWineD3DSurfaceImpl *surf = (IWineD3DSurfaceImpl *) surface; + + ENTER_GL(); This code needs an active GL context.