This should not change behavior, however on some Vulkan implementations, negative scissor offset combined with negative viewport offset causes nothing to be drawn. Signed-off-by: Jan Sikorski <jsikorski(a)codeweavers.com> --- dlls/wined3d/context_vk.c | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/dlls/wined3d/context_vk.c b/dlls/wined3d/context_vk.c index fbc1e294fcd..c50a12fac28 100644 --- a/dlls/wined3d/context_vk.c +++ b/dlls/wined3d/context_vk.c @@ -2204,6 +2204,10 @@ static bool wined3d_context_vk_update_graphics_pipeline_key(struct wined3d_conte key->scissor.extent.width = key->viewport.width; key->scissor.extent.height = key->viewport.height; } + if (key->scissor.offset.x < 0) + key->scissor.offset.x = 0; + if (key->scissor.offset.y < 0) + key->scissor.offset.y = 0; key->viewport.y += key->viewport.height; key->viewport.height = -key->viewport.height; -- 2.30.2